As with previous games, you can acquire and create personas with different strengths, weaknesses, and abilities, adding another customization option beyond weapons and armor. Attacking enemy weaknesses is a huge part of battles, opening up the opportunity for your entire team to pile on. You have lots of choice in terms of control you can set AI options for teammates or opt to control them yourself. In terms of core gamplay, I mentioned the turn based combat in the opening Persona 4 manages to keep things interesting with tons of options and depth. I actually still listen to songs from the Persona 3 soundtrack sometimes, and I think Persona 4’s tracks are going to get the same treatment. As is the standard in Persona games, the music is incredibly well done and quite catchy I’m glad I bought the deluxe edition for the soundtrack. The art style though is excellent, with fascinating designs particularly in the dungeons and inside-the-TV world. It was originally released in 2008, so the graphics aren’t amazing, but they’re good enough. In that respect, even early in the game, Persona 4 has outpaced Persona 3. Aside from the protagonists though, I have to mention the monsters/creatures the designs are some of the most creative I’ve seen. Some of the light-hearted goofiness provides a refreshing contrast to how dark some of the game is so far. There are quite a few moments that grow your connection to them, even early on, and the voice acting is great. The main characters in Persona 3 still edge these out a bit, but Persona 4’s cast is still well-developed and interesting. It sticks to the usual “mysterious murders” theme, but with a twist involving televisions. I’m not far enough into it yet to know if the story is as great as Persona 2 or 3, but it’s very good so far. In my opinion, this game lives up to the hype. Fortunately, Atlus recently released Persona 4 on Steam! I’ve often read that many consider it to be an excellent game, so this PC version was a must-play for me. Persona 3 is one of my all-time favorite games, but I abandoned console gaming not long after it came out, so I missed both Persona 4 and 5. The themes are unusually dark and mature for the genre, with plots typically involving mysterious homicides in a modern city. If you haven’t heard of the Persona games, the gist is that characters can summon psychological manifestations called “personas” during battles. Very few modern turn-based RPGs are able to hold my interest one exception though is the Persona/Shin Megami Tensei series. I’ve found over time though, the specific turn-based combat style has not held up well compared to action (ex. I’ve always had a nostalgic fondness for the genre. I grew up playing turn-based RPGs, starting with the original Final Fantasy on the NES.
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